Robot for programming Learning Resources Botley 2.0, with 77 accessories, 1 sensor, batteries AAA
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563.20 RON
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563,2 RON
- The Botley Robot is suitable for children over 5 years of age, helping them to learn about the basic principles of programming step by step. Promoting early programming skills develops critical thinking and solving problems by young students.
- Children can easily program and control Botley, allowing him to perform various actions:
- Moving forward (step by step);
- Turn left;
- Turn right;
- Reverse movement (step by step);
- Opening of an object;
- Avoiding object;
- Sound issue;
- Opportunity to repeat all these actions (only one of them or the entire cycle). - Children can program up to 80 steps in one sequence.
- After the sequence of steps is programmed, press the surrender button and watch Botley spin!
- The length of one step is approximately 20 cm.
- Enter intelligent logic with the object detection function.
- Botley has LED lights at the top that show the direction of each step.
- The toy has a special sensor at the bottom: draw a bright black line and watch Botley follow it.
- Botley packaging includes everything needed to create obstacle routes for endless hours of fun:
- Robot for programming Botley;
- Easy to use remote programmer;
- Pair of lower arms to attach to the robot;
- 40 programming cards;
- 6 boards;
- List with stickers, thanks to which you can decorate your new satellite in the world of children's programming;
- Various accessories for creating obstacles and activities: 8 sticks, 12 cubes, 2 cones, 2 flags, 2 balls and a door - Encourage the children to arrange the programming cards in their desired sequence before setting Botley. This will help them plan and visualize his path.
- Lowering hands allow Botley to move objects.
- Botley is 13 x 7 x 8.5 cm.
- The robot is powered by 3 AAA batteries (not included in the pack).
- The remote programmer requires 2 AAA batteries (not included in the pack).
- Multilingual user manual includes ideas for activities to diversify programming from children, as well as to increase entertainment.